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Hiho, 

a friend of mine bought WUTBF on Drivethru and told me, that there are no links to the character keeper or any additional materials included in the download. I see, that here on itch there is at least a file for the character sheets. Is there any way for us to get these without buying it again on itch? (I, personally, only own the ashcan version.)

The game is a lot of fun for us at the moment and I am eagerly awaiting more sessions, even though I am a bit miffed about the layout choices in the final version vs. the ashcan edition.

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Hey Olav! 

Thanks for the post! First of all, sorry I forgot to upload the character sheets to the drivethru page. Huge oversight on my part and I'll get that done this weekend.

The character keeper is free so if you have the link here feel free to share it. I'd add it to Drivethru but they have a distinct "no external links" policy.

https://docs.google.com/spreadsheets/d/1RBhsWim_Di2-3O2SpxZQr3IRbtRVEuE9DE-jjYxE...

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Actually updated now! Had some time.
Glad you're having a lot of fun with the game! ^_^

Thanks very much. I'll let my friend know.

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This game is great. Well written, evocative, and capable of generating really interesting character dynamics and interactions. The layout is great, fun, and adds to the atmosphere of the game as a whole. Love it!

I downloaded the Ashcan version years ago and nearly forgot about it as it didn't feel complete to me.  Would you mind providing a high level summary of the improvements since the 2019 draft?

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Sure! I got that covered in the first Devlog.

https://firestormink.itch.io/we-used-to-be-friends-full/devlog/389592/full-game-is-mostly-available

Let me know if you have other questions about it.

I was thinking there would be more detail considering the years between the releases.  I felt like the ashcan version didn't really fit my needs but I'm still not sure what changed since then.  For example, is there any change to how a mystery is built?

If the ashcan didn't fit your needs then the full version probably won't either.

How you build the mystery is something that hasn't changed between versions. The biggest addition to that was the TPG Clue Chart where it can help you create clues that don't necessarily make sense out the gate but can be interesting as you play.

There's an essay on ACAB. There's suggestions on how to play collaboratively better with some tools and conversations... it's got a better section on RPG safety and we added another layer of mystery but if how the mysteries were created weren't your jam then this probably won't be either. 

Maybe it was connecting the clues with the mystery that I wasn't clear on.  I'll have to take another look at the ashcan version.  Thanks for the quick feedback!

No worries. Also direct questions are easier to answer. ^_^ 

This is something we did clean up from the Ashcan but it wasn't a wholesale change so that's why I didn't think to include it.

When you place clues to the mystery there is a move for that and it's a basic move called Putting It All Together.

What I did was clean up the language on what happens when you get a 7-9 or a 6-. Before the language only made sense if you had a GM where now we talk about how the other people put it on a suspect that will impact the character the most. 

I'm excited to read this!

Let me know what you think!